Wednesday 14 September 2016

Summer Project

Moodboard for summer project:


Moodboard for Martial Arts poses:

Characters Narrative:

Rough Idea for characters design:



Hand Drawn Design:
Side view of character in action:
 Rough 3 poses for model sheet:
 Idea to add more to this character:


Final Design With Colour:


Model Sheet:



Monday 18 April 2016

Final Battle Arena and Statue on UNity and Maya:

This is it. The Final end product. I can not say in words how proud and happy I am to complete this. I do have regrets not adding more or doing any better, however I am still impressed with what I have managed to do. Not only one battle Arena, but two in one! Upstairs and downstairs. For this project it was great fun....stressful at times and a learning curve, but fun non the less. Lets see how I do for next year to top this.





Thursday 14 April 2016

adding weapons

This was just to add extra and make my battle arena feel more like...well a battle arena. Modeling the weapons isn't the issue, its giving them texture that will take the longest. I had to use UV snapshot and colour them in Photoshop. I managed to make 3 weapons.
Axe:
Shield:


Sword:




Tuesday 12 April 2016

Combining my final pieces

Though this does seem like a random side project, for me it makes perfect sense. As I was scanning through my blog, I began to see many opportunity to compile my final pieces, such as the frog, the incest and the tree. I might not have time to finish this ambitious task, however I might be able to finish it over the summer. 


Friday 8 April 2016

Learning Particle effects and put in battle Arena

We move onto the detailed stuff now. Some extra effects to make the battle arena feel more alive. We practised using particle effects. This can be used with variety of elements such as snow, fire, fog, rain and more. So this would be pretty handy to use. We had a lesson on how to create a fire effect on unity using one that my tutor had done for his battle arena.  Firstly we went on the Particle System on (standard assets) and in prefabs was the steam particles. Placing the steam particles near the vase we then changed the settings on Start speed and Life speed up (as well as the rate set), so that it was closer together and came out in vast numbers. We then had to download the images of fire (from unity) and used the image to make the flame effect. This was to be dragged onto the scene and placed with the steam particles. We then did a similar thing for the smoke effect, only instead of speeding up the particles and putting the rate settings on high, we moved it to lower numbers, to give that slow smoke effect. we also moved the particles closer for the smoke effect as well.

What it was like at the start:
My final fire effect:


My participial effect being used in Battle Arena:

The first particle effect used was to make the snow fall in my battle arena. This was a simple by changing the settings. For example I changed the amount of snow flake fall by making the ' Emisson' rate set to 5. The start of this effect was similar to the fire effect. Using the Particle System - Prefabs -Steam. Once placing it on the scene I changed the settings on shape, making the snow flakes small and light.

I used the same fire effect as the one I did during lessons. Then afterwords just duplicated them into different parts of the arena, including inside the cave. However I had to have the fire give off enough light, so I added a point light near the fire.

The cloud effect was the easiest one to do. I added a DustSheet effect on top of the battle arena. Changed the colour from yellow to white, and made the dustsheet slower by changing the Start Lifetime and Start Speed.
The last effect I used was the Lighting effect coming from outside through the caves holes. I downloaded this effect online and used its file for this effect, just to add more light to the scene.



  

Final Look on Statue

This is the final design of my Viking Statue. I will show both the Maya and Unity versions. The first image is just what it looks on Maya.


And the Unity version is what it looks in the Battle Arena.

I'm really pleased with the final result. It looks like I wanted it to look. A Badass!