Friday 8 April 2016

Learning Particle effects and put in battle Arena

We move onto the detailed stuff now. Some extra effects to make the battle arena feel more alive. We practised using particle effects. This can be used with variety of elements such as snow, fire, fog, rain and more. So this would be pretty handy to use. We had a lesson on how to create a fire effect on unity using one that my tutor had done for his battle arena.  Firstly we went on the Particle System on (standard assets) and in prefabs was the steam particles. Placing the steam particles near the vase we then changed the settings on Start speed and Life speed up (as well as the rate set), so that it was closer together and came out in vast numbers. We then had to download the images of fire (from unity) and used the image to make the flame effect. This was to be dragged onto the scene and placed with the steam particles. We then did a similar thing for the smoke effect, only instead of speeding up the particles and putting the rate settings on high, we moved it to lower numbers, to give that slow smoke effect. we also moved the particles closer for the smoke effect as well.

What it was like at the start:
My final fire effect:


My participial effect being used in Battle Arena:

The first particle effect used was to make the snow fall in my battle arena. This was a simple by changing the settings. For example I changed the amount of snow flake fall by making the ' Emisson' rate set to 5. The start of this effect was similar to the fire effect. Using the Particle System - Prefabs -Steam. Once placing it on the scene I changed the settings on shape, making the snow flakes small and light.

I used the same fire effect as the one I did during lessons. Then afterwords just duplicated them into different parts of the arena, including inside the cave. However I had to have the fire give off enough light, so I added a point light near the fire.

The cloud effect was the easiest one to do. I added a DustSheet effect on top of the battle arena. Changed the colour from yellow to white, and made the dustsheet slower by changing the Start Lifetime and Start Speed.
The last effect I used was the Lighting effect coming from outside through the caves holes. I downloaded this effect online and used its file for this effect, just to add more light to the scene.



  

No comments:

Post a Comment