Monday 22 February 2016

Practise using Zbrush with cube

For this lesson, it was our chance to check out a new modelling program, Zbrush. This will become an option for us to use this program to make our statue characters look better. However before using it for my statue ,we started with something simple. We used a cube from Maya and had to change the divisions to make it smoother. We then had to save it as a OBJ file and import it onto Zbrush. Once doing so, we then clicked on edit and was able to add cracks and shapes onto the cube. The cracks brush was something we downloaded during the lesson (this will come in use for our statues). We also practised using colour to make our cubes look more...interesting. 



Once that was finished we had to save the low poly version as an MTL. We then increased the poly count of the cube to a higher poly version and did the same thing. After that we practised using a program called xNormal and was able to bake the high and low poly to a normal targa file. When this was complete, we where able to use Quixel and the texture from Zbrush would show on Photoshop.

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